Why Toys Have a Deeper Philosophical Life Than We Realize
Nearly three decades ago, Pixar animated our childhood fantasies, bringing toys to life and revealing what they do the moment we leave the room. What we discovered was a world as complex and fraught with meaning as our own. The lives of these toys are filled with profound philosophical questions: What is our purpose? Does our origin define who we become? Through the adventures of a pull-string cowboy, a space ranger, and even a disposable fork, we are invited to look at our own existence from a new, miniature perspective.
The Breath of Life: Belief and Animism
The entire premise of these stories rests on a simple, ancient idea: toys are alive. They possess names, distinct personalities, and souls bestowed upon them by their owners. This concept of animism—from the Latin anima, meaning soul—is one of the oldest forms of human belief. The English ethnographer Edward Taylor described animism as the "minimum of religion," the foundational belief from which more complex spiritual ideas grow.
It is faith that animates these objects. A child believes their toys have a secret life, so they do. They get upset when ignored and move from where they were left. This belief is so powerful that it creates individuality even in mass-produced items. Two identical Buzz Lightyear figures, for instance, become entirely different beings in the hands of two different children. In the world of the films, we see this magic made real. The characters living in toy boxes deconstruct our reality, showing us our own world from the outside in and challenging our perceptions of value and identity.
The Weight of Being: Purpose and Predetermination
The films consistently explore the anxiety of purpose. When the magnificent, feature-laden astronaut Buzz Lightyear arrives, the classic cowboy Woody is suddenly out of fashion. Andy’s attention shifts, and the other toys fade into the background. But this cycle is inevitable. The day will come when Buzz, too, is no longer new, when Andy grows up and moves on to different kinds of games. What becomes of a toy whose entire meaning is tied to being played with?
This question is thrown into sharp relief in the fourth film with the creation of Forky. Made by a child from a discarded plastic spork, Forky is a testament to the power of creation. A human being fashions a toy, and in that act, it comes to life, endowed with an individuality that transcends its humble origins. Forky goes from being trash to a treasured companion.
Yet, his material past weighs heavily on him. His social existence, as Karl Marx might put it, determines his consciousness. Society deemed a used spork to be trash, and so Forky sees himself as trash, despite his new reality. He doesn't yet realize he is a toy. Through this struggle, we are asked to consider our own process of becoming. Forky must go through the entire journey of self-acceptance to find his identity, happiness, and even love, showing us a modern form of catharsis—a purification through emotional struggle. A toy’s meaning is to bring joy, but what happens when that is no longer possible? They are driven by an instinct to be held and played with. This is why being abandoned or belonging to many owners, as seen in the chaos of a daycare, becomes a true test of their spirit. Their desperation to be wanted can even lead to dark places, as they might strip a fellow toy for a needed part. This suggests that perhaps evil is born from an inability to fulfill one's fundamental purpose.
Breaking the Mold: Freedom from a Plastic Case
No character illustrates the struggle for selfhood better than Buzz Lightyear. Initially, he is utterly convinced he is a real space ranger on a vital mission. Here, the story unpacks a universe of philosophical problems within the life of a mass-produced toy. There are millions just like him, each a copy of a fictional hero. His advanced features—the sound effects and pop-out wings—only reinforce his delusion. He believes he is in communication with Star Command, that he can genuinely fly.
The film brilliantly demonstrates his self-deception. When Buzz jumps, aiming to fly, a series of coincidences carries him across the room. His belief, for a moment, seems to grant him the power. But the crash of realization is brutal. He learns he is just a toy, that his buttons are for communication with no one, and his wings are merely signs that signify nothing. It’s all a simulation.
It appears Buzz has no personality of his own. His name belongs to a prototype, and his "inner voice" is just a set of pre-recorded phrases. However, the turning point comes when he encounters his doppelgänger—a toy identical in every way, still trapped in the same delusion Buzz once held. This encounter forces him to see himself from the outside. Through his relationship with his owner and his fellow toys, he is made unique. In the act of play, he and other toys like him realize their destiny in different ways. Their social existence no longer has to determine their social consciousness. A toy can break free from the determinism of its design and find its own path, its own freedom.
In watching these stories, we are doing more than just observing someone else play. We are seeing how different beings navigate their fate. The toys become a reflection of the players themselves and, in turn, a reflection of us. They teach us something profound not about the game, but about the person playing it, and about the universal search for meaning in a world that often tries to tell us what we should be.
References
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Tylor, E. B. (1871). Primitive Culture: Researches into the Development of Mythology, Philosophy, Religion, Art, and Custom (Vol. 1). John Murray.
This foundational text in anthropology introduces and defines the concept of animism. Tylor argues that the belief in spirits inhabiting objects, including inanimate ones like toys, is an early and universal feature of human religion and thought. This directly supports the article's discussion of how toys in the film are given "souls" through the belief of their owners. (See Chapter XI, "Animism," pp. 424-502, for a full treatment of the concept).
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Marx, K., & Engels, F. (1976). The German Ideology, in Collected Works (Vol. 5). Progress Publishers.
This work contains one of the most famous articulations of historical materialism, including the principle that "Life is not determined by consciousness, but consciousness by life." The article applies this concept to Forky, whose self-perception as "trash" is determined by his previous material existence and societal role, a consciousness he must overcome. (The relevant passages can be found in Part I, "Feuerbach: Opposition of the Materialist and Idealist Outlook").
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Wolf, M. J. P. (Ed.). (2017). The Routledge Companion to Imaginary Worlds. Routledge.
This scholarly collection examines the principles of world-building and the nature of fictional realities. The chapter "Toys and the Animate" by Mark J.P. Wolf specifically explores how toys function as characters within story-worlds, straddling the line between inanimate object and sentient being. This confirms the article's analysis of Buzz Lightyear's crisis, where he must reconcile his manufactured identity (his "legend" and features) with his true nature as a toy existing within a larger human world. (See Chapter 27, pp. 245-252).